A Visual and Tactile Learning of Algorithms and Patterns

Author: Lawrence Muller
Publisher: None

ABOUT BOOK

This is a classroom activity report on teaching algorithms as part of a second course in computer programming. Teaching an algorithm in an introductory level programming class is often a dry task for the instructor and the rewards for the student are abstract. To make the learning of algorithms and software more rewarding, this assignment employs a Rubik’s cube.

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